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With the build hinging on those two things, it’s no surprise that the core skill gem, Ice Shot, is supported by the following gems: Elemental Damage with Attacks, Chain, Added Cold Damage, Increased Critical Strikes, and Damage on Full Life. This means that if projectiles also get those aforementioned properties, they will behave according to those two properties first until it hits the number of enemies indicated only then will the projectile stop chaining.
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When ranked by priority, chain is third, and what precedes it are pierce and fork.
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This will continue until it hits the number of chains indicated in the weapon or skill that gives this property. If a projectile has this particular property, it will bounce off to a nearby enemy after hitting the first target. The other property projectiles have in the game is Chain. Aside from the elemental damage, enemies also get chilled, slowing them down in the process. And as the term suggests, it is all about turning your physical damage into cold damage. The former is a part of the core skill, Ice Shot. Now let’s go to the two principles behind the Ice Shot Deadeye: physical to cold conversion and chain. Time to spend those PoE Orbs–it’s time to start building! Maintaining the Cold Chainįirst things first, the Path of Exile tree build. Mix that damage with an element that gives much utility and you get the Ice Shot Deadeye. And while each of its ascendancies has its own pros and cons, the Deadeye is arguably the best choice if you want a more direct approach to dealing projectile-based damage. The POE Ranger build is one of the most popular Path of Exile classes.
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